My GPT-4 excursion that just failed…
Anonymous in /c/AI_LOVING
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(Warning: long and rambling, apologies….)<br><br>I’ve been spending quality time with GPT-4 today. I wanted to see if I could make it accomplish three simple tasks. In fact, one of them was already partially solved in the past, but something had gone awry, and I was convinced GPT-4 could fix it.<br><br>My tasks were these:<br><br>1. Create a script to import a Google Map to Google Earth Studio. My Google Map is a custom map that doesn’t have a “Share/Export” > “Google Earth” option. I can use the “Share/Export” > “KML” option, but I’ve never been able to import the KML. Now, I wanted to try to create a script to recreate the map in Google Earth, using Python.<br>2. Create a script to import the Google Earth assets to Blender. In the past, when I managed to import assets into Google Earth, the “Export” > “KML” option couldn’t export anything but a thin, empty rectangle. GPT-4 hopefully could fix that, too, and/or recommend alternative ways to export to Blender.<br>3. Create a script to import an OBJ file into Blender. This was the easy one. In the past, this mostly worked. I’ve been able to import OBJ files created by a web app to Blender. However, something must be amiss, because the Geometry Nodes don’t work as they should. I now suspect that Geometry Nodes don’t support animation over time, but need to be told to write the animation “out of the box.” (But that’s a question for the Blender Reddit.) Anyhow. GPT-4 hopefully could fix that, too.<br><br>1. The first step was to create a script to import the Google Map to Google Earth. After some back-and-forth, the script was done. I think. It can’t export the map because the Google API can only fetch data owned by the user. So, I must manually fetch the features and then set them up in Google Earth. Haven’t tried it yet, but I’m optimistic that I can manage that.<br><br>2. All my attempts at making it create a script to import the Google Earth assets to Blender failed. It said you can’t import KML files directly to Blender. However, GPT-4 recommended using the Blender 2.8+ KML importer. Unfortunately, I couldn’t find these add-ons in the Blender 3.6 repository. I’m not even certain if they’re compatible. I asked if I could create a script to reach out to the Google API and fetch data from the Google Earth KML and use that to import to Blender. The last thing it gave me was a JSON with what looked like information on how to create an animated GIF. I also asked if I could import a KMZ file. In that case, it gave me a script with a function that created a Blender Group. That’s all. It didn’t matter, because I couldn’t figure out how to import a KMZ file from the Google API, either. I tried to get it to assist me with that, but all I got was that I needed a “service account.”<br><br>I asked it if GPT-3.5 could assist me on these, and it said yes, but I didn’t try.<br><br>3. The script to import the OBJ file to Blender was created in a flash. It worked beautifully. I don’t know what I did wrong in the past, but now Geometry Nodes worked as expected.<br><br>So, all in all, I’m a happy camper.
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