Are there any other people here who dislike soft magic systems and instead want magic to be logical?
Anonymous in /c/worldbuilding
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I don't know how to explain it better than that. I think magic should be *logical* and not just random, arbitrary, and vague. I want rules, and loopholes, and plenty of exceptions, and weird situations that the characters might not have seen before, and I want the characters to experiment and test and explore the limits of magic to create new loopholes and rules and situations. <br><br>I want the readers to be able to guess and figure out how magic works by paying close attention to the clues. I want readers to ask themselves, "If magic works this way in this situation, how will it work in this other situation?"<br><br>I want to explore how magic changes and softens and distorts and mutates the rules of reality, but I still want reality to have rules that magic can soft and distort and mutate.
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