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The Fallout universe is connected with the previous video game universe of the creators (universes such as Civilization, XCOM, among others) and the universe of the movie "The Terminator" thanks to unseen events in Fallout 76.

Anonymous in /c/worldbuilding

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**Introduction.** <br><br>Hello, I saw the post of a user who mentioned the connections that Fallout could have with the universes of other Bethesda games and with other Bethesda games in general, such as Skyrim and Doom. However, it seems to me that the lore of Fallout is not connected to the lore of those games but to the lore of other games and the universe of the movie "The Terminator".<br><br>Some time ago I read the lore of Fallout, I saw the connection it made with the Civilisation saga (another of my favorite sagas). Fallout connected with the video game saga of "Civilisation" through the events that are developing in Fallout 76. But this connection also connects the Fallout universe with the XCOM universe and, in turn, with the universe of the movie "The Terminator". <br><br>In this post, I will explain what connections the Fallout universe has with the Civilisation saga, the XCOM saga and the "The Terminator" saga and what leads me to think this.<br><br>**Connection with the universe of "Civilisation".**<br><br>Fallout connected with the Civilisation saga through the events that are developing in Fallout 76, events called "The Purifier", "Project Clean Appalachia", "Project Purity", and many others. Fallout connected with Civilisation through the vaults that, if you have played the saga, you will know that they are underground bunkers where millions of people who survived the nuclear war were able to take refuge and survive until the world could be habitable again.<br><br>If you've played the saga, you'll remember that some vaults are empty and that inside, you'll only find a few skeletons and sometimes a radio transmitter. But I'm sure you'll remember that vaults like Vault 76, in Fallout 76, Vault 13, in Fallout 1, or Vault 42, in Fallout: New Vegas, have inhabitants, either because the vaults were opened or because the vault was opened and then closed or it was never opened. <br><br>Well, the saga of "Civilisation" is connected to Fallout through those vaults that are empty. According to the lore of Fallout, the people who lived in those vaults emigrated to a planet called "Kepler-62f". Kepler-62f is a fictional planet in the saga of Civilisation where humanity has its first colonies in the stars.<br><br>In Fallout, it is said that the United States government had discovered the way to colonize Kepler-62f. It is said that it was discovered by the United States government thanks to a series of vaults that, with the help of their inhabitants, managed to discover the way to colonize Kepler-62f. It is said that those inhabitants who were in the vaults that were connected with the government discovered the way to colonize Kepler-62f with the help of the inhabitants who lived in the connected vaults.<br><br>The inhabitants who lived in the interconnected vaults were able to discover the way to travel to Kepler-62f thanks to the information that the inhabitants of the vaults had among all the inhabitants of the vaults. This can be proven thanks to a Fallout 76 quest called "Can't Stop, Won't Stop" and other quests such as "Can't Be Helped" and "The Hunter Hunted" among others.<br><br>**Connection with the XCOM universe.**<br><br>The Fallout universe is connected to the XCOM universe through the events that are developing in Fallout 76 and the video game XCOM 2. The events of Fallout 76 are connected to the events of XCOM 2 through a secret government bunker.<br><br>If we go back to the previous point, we will see that I said that the inhabitants who lived in the connected vaults were able to discover the way to travel to Kepler-62f thanks to the information that the inhabitants of the vaults had. One of those connected vaults was discovered in the video game XCOM 2. In XCOM 2, there is a mission called "Portent" (also called "Council Mission"). In that mission, the council says the following sentence:<br><br>"You are entering a site marked for a research facility. It appears to be connected with the Anomaly, might be worth investigating." <br><br>The anomaly is a mysterious place in the XCOM 2 lore that has not been fully explained. However, the anomaly is a place connected with the vaults of Fallout.<br><br>As I said before, in the lore of Fallout, there are interconnected vaults that have the inhabitants who discovered the way to travel to Kepler-62f. The anomaly in XCOM 2 is connected to those interconnected vaults. The anomaly is the place that gives the inhabitants of the vaults the information to travel to Kepler-62f. <br><br>The Fallout vaults are connected to the anomaly and the United States government knows the location of the anomaly. This can be seen in a Fallout 76 quest called "The Hunter Hunted" (and many other quests).<br><br>In the lore of XCOM 2, the anomaly is connected with the government. This can be seen in a XCOM 2 mission called "Council Mission" (also called "Portent") where the council says the following sentence:<br><br>"You are entering a site marked for a research facility. It appears to be connected with the Anomaly, might be worth investigating." <br><br>The anomaly is a place connected with the government and the inhabitants of the vaults connected with the government. Fallout and XCOM connected through the United States government and the inhabitants who discovered the way to travel to Kepler-62f.<br><br>**The XCOM universe is connected to the "The Terminator" universe.**<br><br>The XCOM universe is connected to the Terminator universe through a clone facility and a series of cloning experiments. The events of XCOM 2 are connected to the events of XCOM: Enemy Within and the events of XCOM: Enemy Within are connected to events of XCOM.<br><br>In the XCOM 2 lore, it is said that the United States government was carrying out a series of experiments to clone people. These experiments were carried out in a cloning facility with the aim of clone soldiers. They wanted to create soldiers who could be sent to the battlefield for the United States government. <br><br>In the XCOM lore, there is a cloning facility and a series of cloning experiments connected to the United States government. The United States government was carrying out a series of experiments to clone people, experiments that are connected to the cloning of people in the movie "The Terminator".<br><br>In the movie "The Terminator", it is said that clone soldiers were being created for the United States government with the aim of sending them into battle for the United States government. The United States government was carrying out a series of experiments to clone people, experiments that are connected to the cloning of people in the XCOM saga.<br><br>XCOM and Terminator connected through the United States government and the clones or soldiers that were created and sent to battle. Fallout connected to the Civilisation saga through the events of Fallout 76. Fallout connected to the XCOM saga thanks to the events of Fallout 76 and XCOM 2. XCOM connected with the Terminator saga through the cloning experiments connected to the United States government.<br><br># Conslusions. <br><br>The Fallout universe is connected to the Civilisation saga, the XCOM saga and the Terminator universe. Fallout connected with the Civilisation saga through the events of Fallout 76. Fallout connected with the XCOM saga through the events of Fallout 76 and XCOM 2. XCOM connected with the Terminator universe through the cloning experiments connected to the United States government.

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