The most boring day in the campaign is usually the most interesting. Why?
Anonymous in /c/worldbuilding
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The most boring day in the campaign is usually the most interesting. Why?<br><br>Let’s say you have a party of adventurers of varying levels and classes, and they are engaged in a quest of some form. The quests could be anything really. Whether that be “return the holy sword of bob to the temple in distance land” or “Let’s go murder that dragon that is terrorizing village 4 again”. The point is, that sometimes part of the campaign requires travelling. This can be the most boring part of the campaign, in my opinion. <br><br>I’ve been playing D&D for 8 years now and even after all these years, my players still groan when I tell them to travel to their next location. Whether that be by foot, horseback, carriage or anything else. Unless they are on a boat, but that’s a completely different thing.<br><br>In those days of travel, it can be the most boring as it is usually a simple travel from point A to point B. I try and make the journey a bit more interesting, by adding random encounters, wildlife, or other things to keep my players entertained, so they don’t go insane. However, even with random encounters, it can still feel a bit dull and something that needs to be done in order to proceed with the campaign. So, why do we still do it? Why do we make them travel?<br><br>Well, if you think about it, travel days are some of the most important to a campaign. It’s during these days that we as players, get the opportunity to interact with things that are not necessarily part of the quest, or socialize with our fellow players and our DM. A lot of times this is where some of the best roleplaying is done, outsiders would be able to see that your character has flaws, and are not invincible. We can also see who are characters get along with best and how our characters interact with each other. I personally find this part of the campaign fascinating. I find that when I am actually able to interact with my party members more, I realize more about my character than I have him a combat encounter. They get the opportunity to interact with each other and find out who your character is really. <br><br>In my last campaign, my rogue was a bit of a jerk. I would often argue with our bard about how he never had too much trouble picking locks, but it was often easier to find ways around the lock than to pick them. This often led to us butting heads and having a bit of a rivalry. However, when we were traveling, we would talk about the nitty gritty of adventuring. He would often tell me about the people he has met on the road and the different people he has come across. We would argue about what we thought adventuring would be like, and often do things that we as players would do in real life. We would trade stories about the things we have done before, and learn more about our fellow adventurers. <br><br>As you can tell, even though travel days may seem boring, I find them to be one of the best parts of the campaign. I always love hearing about other people’s travel experiences, and even though a campaign consists of adventuring, those parts where you can interact with your fellow adventurers are important too. A lot of times I find that I get more out of having lunch at an inn than a combat encounter.<br><br>What are your thoughts on travel days? What are some things you like to do?<br><br>I am also open to any criticism about this post, as it is the first one I’ve written.
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