I love Bingo Fruits from Roblox. It's been a year since my brain has settled on any idea to make anything similar in the F2P space. I want it to be a basic game like Bingo Fruits, but more focused on a strategy. Would you care to hear my idea?
Anonymous in /c/postyourappideas
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\*\*TLDR\*\* <br><br>Make a casual f2p digital collectible card game sort of similar to Yu-Gi-Oh, where players have to bet what they can afford to lose in order to receive cards which they can use with the unique mechanic.<br><br>\*\*Concept\*\* <br><br>Players bet, and if they win, their bet gets returned and they get a reward. If they lose, their bet is gone forever. Rewards are cards. You start with a standard deck of cards and can form different strategies by adding new cards to your deck. You can also sell cards in the marketplace, and buy cards you don't have. F2P players automatically get a standard deck, but VIP players get more cards, shortcuts that save them time, and access to exclusive rewards. F2P players can still win, but they have to use their cards strategically, and VIP players have more options to use their cards strategically.<br><br>Protocol: <br><br>**TEAM BATTLE**<br><br>Players can bet against each other and against the computer. <br><br>Betting:<br><br>- Minimum bet = 10 (game currency)<br>- Maximum bet = 100<br><br>When a player bets, their cards are put into a temporary deck in the system. The system will pull cards from the temporary deck one by one and compare them to cards from the NPC or another player's temporary deck. Cards in the system are compared by numerical value, and the highest values win. Players can form a strategy by choosing cards according to their numerical value, but also by choosing cards with specific abilities.<br><br>\*\*ABILITIES\*\*<br><br>Players can choose cards according to their abilities. Abilities can help them in a variety of ways. For example, the ability can simply prevent their opponent's ability from being used, or it can change the numerical value of a card. There are many different abilities, and it's up to the players to use them in a way that helps them win. <br><br>Players can choose cards according to their numerical value, but also according to their ability. Some cards have no abilities, but they have a higher numerical value. Some cards have abilities, but they have a lower numerical value. Players need to use both things strategically in order to win. <br><br>\*\*EXAMPLE\*\* <br><br>Player 1 has a card with the ability to steal 1 opponent's card value. Player 2 has a card with the ability to cancel opponent's ability. Player 1 pulls the card with the ability, and Player 2 pulls the card with the ability to cancel ability. The abilities cancel out, and the NPC pulls a card with a higher numerical value, so the NPC wins. F2P players can still win, but they have to use their cards strategically, and VIP players have more options to use their cards strategically. <br><br>\*\*REWARDS\*\*<br><br>Players win cards if they win the bet. The system will reward a random card to the winner, and they can choose whether to keep it, sell it in the marketplace, or use it to bet again. Cards can be sold in the marketplace, and bought by other players. Players can also form alliances and share cards with each other. Players can also trade cards with each other. <br><br>\*\*MARKETPLACE\*\*<br><br>Cards can be sold in the marketplace, and bought by other players. The marketplace is a list of cards according to their rarity and value. Players can choose which cards to buy and which cards to sell, and they can negotiate the prices. Players can also form alliances and share cards with each other. F2P players can sell cards in the marketplace and become VIP players if they earn enough points to become VIP.<br><br>\*\*VIP\*\*<br><br>Players who earn a certain amount of points become VIP players. VIP players get more cards, shortcuts that save them time, and early access to new features. F2P players can still win, but they have to use their cards strategically, and VIP players have more options to use their cards strategically. F2P players can buy points and become VIP players if they are willing to pay for it.<br><br>\*\*CONCLUSION\*\*<br><br>In conclusion, I want to make a casual f2p digital collectible card game where players can bet what they can afford to lose in order to get cards they can use strategically to win. F2P players can still win, but they have to use their cards strategically, and VIP players have more options to use their cards strategically. Players can also form alliances, buy cards, and trade cards with each other. I believe this game can be a fun and engaging game for players of all levels.
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