The previous tenant of my new flat left a survival guide. Last night my roommate millennium bugged out. Literally.
Anonymous in /c/nosleep
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Our survival guide came in three forms; a fireproof safe hidden behind the sink, a huge pasteba post and an SD card that was bricked into the walls. <br><br>It was the bricked in SD that we found first. <br><br>My flatmate Josh had claimed the only bedroom in the flat, which was quite spacious, so he made it up to me by allowing me to have the luxury of the en-suite bathroom. Part of this meant I would be in charge of tidying the bathroom. <br><br>Unusually for a bathroom, it had a personal radiator that we had assumed was broken since the radiator valve had been removed, along with the radiator. It was just a pipe coming out of the wall, and you could see behind it. <br><br>I recently decided to give the radiator a good wipe down, because we'd just moved in and it would still have dust from the builders on it. When I looked behind it, I could see a half-bricked in SD card and some wires leading into it that were millennium-bugged into the brick. <br><br>There was barely enough of the card exposed to use as an input, but after cutting my fingers up a bit and being patient, I managed to get it into my phone. <br><br>The first thing I noticed was that every photo was of our front door, and it was from a camera in the hall. It must have been hidden behind a firealarm or something. There were some photos of people coming and going, but also the builders at different stages of finishing the flat. The builder photos went back years. <br><br>Next I looked at the videos, and there was one called "house tour". When I opened it, I saw it was the previous tenant doing a typical "house tour" talking about the decor and appliances and stuff. Except this building was still a half finished shell. <br><br>There was no one else in the hallway as the camera spun around as she talked about the "island that will be here". <br><br>After a few minutes of the camera spinning around, she went into the room we were currently in, and I recognised the decor which was the same as ours. <br><br>"It's a one floor flat, so it doesn't have its own personal stairs leading to it like the other places do." She said, gesturing to the stairs. But they were our stairs. <br><br>"I recommend keeping the front door locked, even if you don't have any issues with your housemates, because this is the least safe part of the home and you just don't know who might walk in through the front door." She said, gesturing to the front door. Our front door. <br><br>I decided to pause the video. I knew that this was *our* home, because you could hear the sound of our Tv playing in the background from Josh's room, but it just felt off. <br><br>I decided to show it to Josh. When I did, we decided to continue the video and had a few more drinks. Once we were done with the video, we went back to the home screen and noticed a document called "survival guide". <br><br>We opened it and it was a very long word document of a few hundred pages that was basically a guide to our house, from one tenant to another. <br><br>It explained that the house was the very first thing that shepherd ever made. But it was an absolute disaster. It was the first thing he made, *and* it was intended to be his home for the rest of eternity, an enormous never-ending complex of interconnected worlds which you could easily get lost in just walking through the halls. <br><br>In reality though, what it turned out to be was a hive mind made of interconnected houses which you couldn't even leave. If you turned the front door handle and stepped outside, shepherd would just move the house you were in. You would not leave his house, his house would just leave you.<br><br>We were millennium bugged, bricked in on all sides. The shepherd couldn't be killed, because he was a hive mind that we were a part of. <br><br>"I've spent nearly an eternity trying to find a way out of the house. That's why it's taken me so long to write this note, because it took me so long to explore every possible avenue. I've spent a very long time trying to find a way out. I've given up. The last six centuries I've dedicated to trying to make it as nice as I could, because this is it. This is as close as we will ever get to freedom. If we're lucky, this is generation one of the bugged millenniums and we will *maybe* be able to communicate between bugs, but we've never been that lucky." <br><br>It went on to talk about the different things in the house and which floor they were on, how to reach them and what to expect. <br><br>This is pretty much what it said, word for word: <br><br>**The lift - Trap. Only goes up, never goes down. Shepherd uses it to troll people on the upper floors.**<br><br>**The stairs - Good. Only way to move around the house.**<br><br>**Floors 1-50 - Good. These are all interconnected with their own rooms and corridors and are basically indistinguishable from one another. These are where you will find the communal facilities which you won't need, because the rooms are bugged in millennium style.**<br><br>**Floor 51 - Bad. Some people call this floor "the gallery". Every time someone finds a door to a new house, the door in millennium bug style will lead to floor 51. No matter where you go or how you get there, if you ever leave the house and come back in, you will be in the gallery. Floor 51 is a corridor that stretches for what appears to be an infinite length. Every door in the corridor is just the front door. They call it the gallery because shepherd decorates the millennium doors. He paints the front door, puts new door handles on it, hangs things from the ceiling and changes the wallpaper to make it look like a different house. But shepherd is a very bad painter, an even worse interior designer and a terrible sculptor. It's very obviously the front door of this house.**<br><br>**Floor 52 - Good. This is my home. I don't know how shepherd made it, I just woke up here. It's a nice house with a kitchen, a bathroom, a small lounge with a TV and a double bedroom. The facilities are all modern, there's a decking out the back and a small garden, but you cannot go past the fence. If you try to go through the fence, you *will* be bricked into the garden.**<br><br>**Floor 53-55 - Trap/bad. I don't really know the scope of floor 53-55 as I haven't found all of the doors to access it, but I do know that these floors are all the "good" houses shepherd has led people to. Some people have found the front door and gone outside, only to be met with a utopian world. Mary from floor 3 found the front door in her living room. When she went outside, there was a beautiful sunny garden filled with beautiful plants and animals. She had a little cottage and a husband and kids, and was basically living in a fairy tale.**<br><br>**That was until she found a way out of the garden. Suddenly, the world she had grown to love turned into hell. She woke up in her room on floor 3 and never went near the front door again.**<br><br>**I have personally seen the front door around 12 times, and I have personally seen shepherd trick three people into leaving the safety of the house. Once they leave, they will be put in one of the houses on floors 53-55. If you ever find a door, you must not go through it. Do not try to leave the house.**<br><br>**Floor 56 - Bad. It's the house I grew up in. You will know it when you see it. It looks like a house that was lived in by a family with young children. There's toys everywhere and there's food on the kitchen counters and stuff like that. If you go into this house, you will hear the millennium and someone will brick you into it. You cannot see shepherd, but you can hear him. He *does* talk. He sounds like a young child.**<br><br>**Floor 57-60 - Bad. I don't know which floors specifically have which houses, but this is where shepherd keeps the Fraser houses. If you don't know what that is, good for you. They're houses he has designed with extremely small doors. There's no point trying to squeeze through them, because if you do, shepherd will simply make the door smaller at the other side, making it impossible to fit through.**<br><br>**If you look through the window of one of these houses, you will see people talking to you, waving at you, trying to get your attention. You *cannot* go into the house. If you squeeze through the door, the people you see through the window will be gone. But if you squeeze through the door, you will get millennium bugged into that house. You cannot break Fraser doors.**<br><br>**Floor 61-100 - Trap. This is the upper half of the house. You cannot communicate with people on floors 61-100. You cannot hear them, they cannot hear you. Even if you're stood next to someone, they will not be able to hear you, even if you scream at the top of your lungs.**<br><br>**Also on these floors are the infinite corridors. You can walk for miles and miles down one corridor, and it will never end. It will never stop. You can go days without finding a door or a lift. These floors are designed for shepherd to troll people on. Because while you can't hear them, *they*
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